One core. Four orbit rings. Everything in the sky wants in. Hold the screen and a shockwave ring charges outward from your core; release, and anything sitting at that exact radius is vapor. Too early, they slip inside. Too late, they are already past. Your whole arsenal is one perfectly-timed circle.
Then the game hands you its best trick: the charge whine rises in pitch as the ring expands, five crossfaded tones from low E to high E. Play long enough and something changes. You stop watching the ring and start firing by ear.
Thirty hand-authored waves, a boss crawling inward every fifth, then a curve that extrapolates forever. Survive waves 10 and 20 and you pick a Resonance perk for the run. And when it all goes wrong, hold at max radius and spend a chunk of your own score on OVERCHARGE: a full-screen pulse that vaporizes everything and pays you nothing. A panic button with a price tag. You will pay it anyway.
What you get
- 30 hand-built waves, bosses every fifth
- Resonance perks shape every run
- Overcharge: a panic button with a price tag
- Kill chains literally play melodies